Forsena / Grand Edition / Grand Edition Guide

CASTLE MENU
The castle menu is displayed when you select a castle in Movement Phase on the map and push the circle button.

Leads to the organize menu, wherein you can reassign monsters, change classes, arm units, use items on units, name units and recycle units. Click image for more info.
Leads to the summon menu. Click image for more info.
Use to move units from one castle to another. Click image for more info.
Use to send units on quests. Click image for more info.
Use to cancel movement or quest orders. Click image for more info.
Used to quickly check on status of units in a castle. View only - you cannot manipulate anything. Click image for more info.


ORGANIZE MENU
The organize menu has a simple background of the Forsena runes.

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The menu is as follows:
  1. Allocate Monsters
  2. Class Change
  3. Weapon/Armor/Accessory disbursement
  4. Item use
  5. Change Name. Works on Monsters only.
  6. Recycle - Use to send unwanted monsters to monster heaven.
NOTE: all these takes you to the "PARTY" screen looking similar to the sample below left:

Moving the pen quill all the way to the right will move the screen over to the "STOCK" screen looking similar to the example above right.

MONSTER ALLOCATION

Choosing monster allocation takes you to the PARTY screen illustrated above. Here you can move monsters from one Knight to another by highlighting the monster, moving the quill to an empty space in another Knight's row and pressing circle.

Also, summoned and captured monsters in a particular castle will appear in that castle's STOCK (as seen above). Moving the pen quill to the far right will bring up the STOCK screen. Simply highlight a monster, then move the pen quill to the far left to return to the PARTY screen. Then move the pen quill to an empty space in a knight's row and press circle.

You can also trade monsters between two knights or between the PARTY screen and the STOCK screen. Highlight the first monster, then instead of moving the pen quill to an open space you move it over the monster you wish to switch and press circle.

Return to Organize Menu
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CHANGE CLASS

Class changing can take place when a unit has reached levels 10, 20, and in some cases 30. Class changing can also occur when a Knight reaches "EXPERT!" in his/her class.

Choosing class change brings you to the familiar PARTY screen, with some marked differences. If a Knight or monster is ready for a level 10, 20 or sometimes 30 class change, the unit will be marked with the letters "UP!"

To change class, highlight the "UP!" unit and press circle. You will be taken to another screen featuring the monster's stats at the top and in the middle, the class choice. In the case of monsters, there's really no choice but the next class up (as seen right.)

Now you can preview the benefits of changing class. When you move the sword next to the higher class, the monster stats changes to the new stats. Also, if you press triangle you will be taken to the detail screen showing the Attack, Magic and Skills of the new class.

You will be asked to confirm class choice: Left is yes and right is no.

Now a word about cross-class changing. Looking at the example on the left, this Druid has only 4 stars, so he is not ready to cross-class change. If your Knight is ready, his icon will be marked with the word "EXPERT!" like the Barbarian to the right.

The procedure is the same as leveling up a monster. Highlight the knight and press circle. You'll be taken to another screen with Knight details at the top and the class choices in the middle.

In the case of our Barbarian, he's only got one choice to change to: Ranger. However, the choices will not always be so limited. Once again, just like class changing a monster, you will see the stats preview when you move the sword next to Ranger. You can also preview the Attack, Skills and Magic available with the new class.

Now, since we are cross-class changing our Barbarian as an EXPERT!, the Barbarian keeps the Skills and Magic he's earned up to this point. If you cross-class change a character who's not reached EXPERT! s/he loses the Skills and Magic from the previous class.

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WEAPON/ARMOR/ACCESSORIES

Choosing this icon takes you to the sub-screen as displayed near the top of the page. In order to allocate items, you must highlight a Knight or Monster and press circle.

You will be taken to the sub-screen like the example to the left. Items shown with the "E" next to them indicate what your knight or Monster already has equipped.

NOTES: Knights and Monsters can equip 1 Armor and 1 Weapon/Accessory. Like original Brigandine, certain Weapons and Armor are only equippable by certain classes, but accessories are equippable by all. Also, some weapons are only equippable by Monsters. Unequippable items are greyed out.

As for actually equipping, move the sword to the Armor, Weapon or Item you wish to equip and press circle.

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